ABOUT
Operator cards were produced for the in-game event. I was responsible for the lighting and posing for the cards. 3D assets provided by R6 Production and rendered using Anvil (the in-house engine). Polishing was done in Photoshop.
Rainbow 6 Siege
Sugar Fright Event
Tools:
Anvil Engine
Photoshop
Art Directors: Jean-Philippe Roy, Gregory Fromenteau.