ABOUT
Operator cards were produced for the in-game event. I was responsible for the lighting and posing of the defenders. 3D assets provided by R6 Production and a tool was created by the Helix team to help export the 3D assets from the engine into 3DS Max. Polishing was done in Photoshop.
Rainbow 6 Siege
Containment Event
Tools:
Anvil Engine
Cortex (tool developed by Helix)
3DS Max
Vray
Photoshop
Art Director: Joanna Tsui, Alexander Karpazis